Here we present a brief description of the races available to the PCs in Theril. We will be fleshing out the races and their stats in the future but for now a brief description of each race will suffice.
Dwarves. The children of stone, created by Silnai in the image of Tersque. The dwarves are the oldest of the races in Theril, wandering the world before many of the gods were even born. Making their homes in great halls beneath the earth, it was inevitable that some would be exposed to malignance, transforming them into fiery fiends.
Dragonkin. These dragons gave up their power to be rid of the eternal recycling of the soul afflicted on dragonkind, taking on the form of mortals. Renowned diplomats, the dragon kin have mastered the true tongue; a language without falsehood.
Elves. Created by Nyph to tend to the forests. Elves experienced a schism in ages past, many leaving the forest to pursue Mysth's blessing. Those who remained are known as Guardians, those who left became known as Arcane. Some Arcane elves built their home in lands tainted with malignance, which corrupted their form; these elves are known as the Fallen.
Halflings. Created by Vilken, these small humanoids are famous for their luck. It was the halflings who first tilled the earth and domesticated beasts to feed their kin. Others lead lives on the rivers of Theril living as nomads. Others still fell to malignancy, becoming whispers on the wind.
Gnomes. These absent minded creatives were created by Charlim. Obsessed with the new sensations, they are far too befuddled to lead themselves, instead relying on their halfling friends to support them. In return gnomes did what came naturally to them, producing wondrous inventions and alchemical solutions to support their allies. Gnomes who tinker in malignance are twisted, becoming toxic to the touch.
Deurgar. Created by Belough in the image of dwarves. Deurgar are suspicious of all around them, to the point that they do not sleep. Their minds are scared by this delerium but it has some benifit, as Belough granted them the gift to share this insanity with others.
Drow. Created by Belough in the image of elves, the drow are a twisted reflection of the elves. Where elves see nature as beauty, drow see everything around them as exploitable. There society is one powered by coercion, gaining dominance in the dark below. Before the breaking there were some refugees that sought sanctum on the surface though, these drow have had their connection Belough broken.
Arachne. Where the halflings are blessed with good the Chitines are obsessed with misfortune. These spider like creations of Belough enjoy inflicting and observing the suffering of other. The males of the race are substantially are typically smaller then the females, who have powerful bites.
Goblins. In the image of the gnomes Belough created these morbidly curios critters. Goblins love to understand how living things work by taking them apart and seeing how they work. The goblins are ruled by the keenly intelligent grey skins, who have produces via selective breeding a servile race of green skins.
Mirrorlings. Created by Olimick, these shapeshifters lead lives of duplicity and deception. While some hide there powers, living a lie even to themselves. Others ply their innate skills as spies and thieves, or even traders who are never outsiders. Living their lives as lies cause them to also contemplate truth. Changelings lead their lives in a constant search for who they truly are.
Naga. The Naga were created by Shissa to be rugged survivors in lands left untouched by others. These serpentine humanoids lack a language, communicating with a complex language of gestures and pheromones, with regional sub-languages suited to their terrain. They posses a strict system of honour which binds the clans together. Those that get corrupted by malignance become terrifying figures with fleshy skin over their scales and a venomous bite.
Orcs. Risen from the bloody battle fields of the first war between the underdenizens and the surface dwellers by Orgrum. The orcs are a blood thirsty people who revel in combat and war. The Moruk are the most prevelent of the orcs, tall and savage. The Gretch are weedier then their brethren, where as the Ogres are much larger then the orcs and empowered with malignance they are locked in constant self struggle between their two heads.
Humans. Created by Shais in response to her brothers creation of the orcs. Humans were made with a love of peace in their hearts, and they gave worship to the gods in a way that attracted multitudes of blessings across different regions. When exposed to malignance humans loose their hair and their skin purples, those born tainted have horns hand tails.
Ferals. The ferals were once humans who were deceived by Olimick that the only way to find peace was to wage war. Shais was crushed by their betrayal and revoked from them her blessings. No longer capable of knowing true love or peace, the betrayers waged even more furious war. This attracted Ogrums attention, and in exchange for worship twisted the the ferals into animistic forms.
We will need to go into detail about the mechanics of these PC races, as even the races from 5e have been adjusted, mostly to allow for the alternative sub-races available in Theril. An over view of these will be the subject of the next post.
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